![]() Doubled the chance of getting healing items in combat and reduced their cost to buy in the shop by 30%.Fixed a bug where characters could be warped out of the combat bounds at the beginning of combat if that character had been knocked down or killed by an overwatch shot in a previous combat.Fixed a formatting issue in a combat error message.Fixed issues with the lifeline ability one which could cause it to be applied incorrectly to combat actors and one where the bonus could become stuck on a character.Fixed Ally Threat being wrongfully applied when you are not at war.The passive healing in the Safehouse is now 2x normal passive healing rather than instant heal. The Safehouse healing exploit has now been removed.A word of warning, your Bosses and Gangsters can and will take damage when using the auto-resolve option.Players can select the “Fight” option to manually enter combat and manually fight the fight or select the “Auto-Resolve” option to attempt and auto-resolve the fight based on the projected odds at the top of the screen. ![]() This screen presents players with information about the fight, the participants in the fight, their professions, and equipment, as well as a number of options that the player can select. ![]() When the Player initiates a fight or a Faction AI initiates a fight with the player, the combat auto-resolve screen will appear. ![]() Autoresolve – The goal of combat auto-resolve for Empire of Sin is to create a reliable and useful source of information for the player that appears before every fight. ![]()
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